Aiswin
- Title
- God of Secrets, Vengeance and Shadows
- Domains
- Fate, Knowledge, Night, Planning, Retribution, Trickery
- Favored Weapon
- The Short Sword
- Favored Weapon Quality
- Weapons of Balance
Worship Restrictions
- Alignments
- Any
- Requires a lot of initial favor before allowing a character to convert.
Likes
- Sacrifices
- Hostile creatures who wounded the petitioner before the petitioner killed them
Dislikes
- Player or allies attacking or damaging creatures who are not hostile.
- Player (or allies?) using magical effects with the [Light] descriptor.
- Player failing to avenge grave wounding.(critical hits)
Blessings
Aid
- Strike at enemies
- Transport worshipers to safety
- Heal wounds
- Resurrect
- Identify items
- Remove diseases, poison, confusion, and fatigue
Permanent
- Whispers a secret to the player from time to time such as identifying an item.
- (1st) Hide +4
- (2nd) Deeper darkness spell
- (3rd) Lore of murder I spellbook, bestow curse spell
- (4th) Find weakness +10
- (5th) Globe of shadow spell, animate shadows spell
- (6th) Diplomacy +5, bluff +5
- (7th) Feed upon pain +1
- (8th) Backstab feat
- (9th) Shadow step spell, ring of blades spell
Tolerates
Comments
Aiswin is a good choice for stealth characters or characters that do not want to have many restrictions placed on them. There is very little that angers him, but he is intolerant, giving his followers no allowance for transgressions before he becomes angry. He cannot offer direct divine aid to his followers in areas of bright (magically produced) sunlight.
Asherath
- Title
- God of War, Scholarship, Time and History
- Domains
- Knowledge, Planning, Strength, Time, Trickery, War
- Favored Weapon
- The Long Sword
- Favored Weapon Quality
- Weapons of Accuracy
Worship Restrictions
- Alignments
- Any
Likes
- Sacrifices
- None
- Player killing stronger (higher CR) enemies in combat ("You feel challenged")
- Player gaining levels
Dislikes
- Stupid or risky behavior
- Trying unknown items (potions, etc) that turn out to be bad
- Trying items of unknown Blessed/Uncursed/Cursed status
- Player (or allies?) damaging magical books
- Resting without gaining some experience first.
Blessings
Aid
- Smite enemies
- Heal wounds
- Remove diseases, poison, and fatigue
Permanent
- Damage +1 every level starting at 1st
- Divination & evocation spell level +1 every 3rd level
- Intelligence +1, strength +1 every odd level starting at 3rd
- (1st) Find weakness bonus skill
- (2nd) Sustain intelligence, sustain strength
- (4th) Natural aptitude feat
- (6th) Inherent potential +1
- (8th) Inherent potential +1
Tolerates
Ekliazeh, Khasrach, Sabine & Zurvash.
Comments
Since he does not like sacrifices, Asherath can be a good choice for weak characters (that would not be able to lug corpses to an altar). He can also be a good choice for characters who want bonuses to Str or Int (like Mages). Asherath is not a god to rely upon for help, however. Any request for aid carries a very heavy favor penalty. A typical strategy for an Asherath worshiper is to delay gaining levels. This allows you to defeat creatures of a higher relative CR to gain favor. For example, if you get to class level 3 on the first dungeon level it is more difficult to gain favor with Asherath until later. There is also a great deal of risk in doing this.
Ekliazeh
- Title
- God of Stone and Strength
- Domains
- Craft, Community, Earth, Law, Strength, Protection
- Favored Weapon
- The Warhammer
- Favored Weapon Quality
- Lawful Weapons
Worship Restrictions
- Alignments
- Any Non-Chaotic
- Races
- Dwarves, Humans, Halflings, and Gnomes
Likes
- Sacrifices
- Any evil creatures (other than dwarves), especially drow, goblinoids and giants. And gemstones.
- Dwarves - they get higher favor
Dislikes
- Player committing unlawful acts
- Player attacking non-hostile creatures that are not traditional enemies of the dwarves
- Player killing a dwarf (even if hostile and evil)
Blessings
Aid
- Heal wounds
- Remove disease, poison, and fatigue
- Cure blindness
- Remove curses
- Smite enemies
- Identify weapons, armor and shields
- Resurrect
Permanent
- Constitution +2 every other level starting at 4th
- Natural armor +2 every other level starting at 5th
- (1st) Sustain constitution
- (2nd) Endurance feat
- (3rd) Craft +4, stone tell spell, earthsong spellbook
Tolerates
Comments
Ekliazeh is a good choice for dwarves and dwarven characters may opt to begin the game as an Ekliazeh worshiper regardless of their class. He is also a good choice for any physically-oriented character because of the boost to Con and other combat-related abilities.
Erich
- Title
- God of Chivalry, Honor and Social Hierarchy
- Domains
- Domination, Guardian, Law, Nobility, Protection, War
- Favored Weapon
- The Light Lance
- Favored Weapon Quality
- Adamant Items
Worship Restrictions
- Alignments
- Any Lawful
- Races
- Any except Kobold and Orc
Likes
- Sacrifices
- Dragons, beasts, chaotic demihumans and evil outsiders (which must be live-sacrificed, since they do not leave corpses)
- Cowing enemies
Dislikes
- Sacrifice of goblinoids
- Player being afraid
- Player hiding in the shadows
- Player using poison (except against goblinoids if player is not good)
- Player attacking any fleeing creature (except goblinoids if player is not good)
- Player utilizing base trickery such as distractions or fast-talking (except against goblinoids if player is not good)
- Player surrendering
- Player enlisting the aid of non-demihumans, especially goblinoids, chaotics or evil outsiders
- Player attempting to resolve their differences peacefully with the above creatures
- Player committing unlawful acts
Blessings
Aid
- Heal wounds
- Ease hunger
- Smite enemies
- Remove disease, poison, and fatigue
- Identify weapons, armor and shields
- Remove curses
- Replace lost spellbooks
- Replenish mana
- Ressurrect
Permanent
- Noble aegis +1 every other level starting at 1st
- Gives magical weapons and armor every so often
- (1st) Save vs. fear +4
- (2nd) Ride bonus skill, seneschal bonus skill, intimidate bonus skill
- (3rd) Sustain charisma, Sustain constitution
- (4th) Phantom steed spell
- (5th) War cry feat
- (6th) Intimidate +4
- (7th) Righteous might spell
- (8th) Battlefield inspiration bonus feat, cleave bonus feat
- (9th) Order's wrath spell
Tolerates
Immotian, Xavias, Mara and Ekliazeh.
Comments
Erich is a good choice for paladins and other fighting types (especially those using heavier armor). He is very strict and not a good choice for beginners, but once a player gets the hang of the alignment system he is not too difficult to keep happy.
Essiah
- Title
- Goddess of Life, Journeys, Joy and Erotic Love
- Domains
- Beauty, Good, Liberation, Luck, Passion, Travel
- Favored Weapon
- The Scourge
- Favored Weapon Quality
- Warning Weapons
Worship Restrictions
- Alignments
- Any Good
Likes
- Sacrifices
- Any evil creature, especially things like vampires, succubi and incubi, evil nymphs or satyrs
- Player pushing to his or her limits (things like fatigue)
- Exploration and discovery (uncovering more of the map)
- Good acts
- Resolving conflicts without violence
Dislikes
- Player committing evil acts
- Player attacking non-hostile creatures
Blessings
Aid
- Heal wounds
- Remove disease, poison, and fatigue
- Remove curses
- Transport player to safety
- Ease hunger
- Replenishing mana
- Cure blindness
- Deflecting lethal blows
- Resurrect
Permanent
- Movement speed bonus +1 every level starting at 3rd
- Rapid riding +1 every level starting at 3rd
- Wisdom +1, charisma +1 every other level starting at 3rd
- (1st) Appraise bonus skill, alchemy bonus skill, healing bonus skill, appraise +4
- (2nd) Movement speed bonus +4, rapid riding +4
- (4th) Free action(gnomes get another feat instead)
- (5th) Dream spell
- (6th) Soulblade feat
- (7th) Lifesight spell
- (8th) Greater soulblade feat
Tolerates
Aiswin, Asherath, Ekliazeh, Erich, Hesani, Immotian, Khasrach, Kysul, Mara, Sabine, Semirath and Xavias
Comments
Essiah is one of the easier gods and is a good choice for beginning players, but also has some really nice benefits that make her good for experienced players, too. The bonus to Wis is good for any spellcasters. The bonus to Cha is good for any character with a diplomatic focus (especially Bards). Free Action is extremely useful and makes Essiah worth considering for any class.
Hesani
- Title
- God of Light, Balance and Cycles
- Domains
- Fate, Healing, Magic, Succor, Sun, Weather
- Favored Weapon
- None
- Favored Weapon Quality
- None
Worship Restrictions
- Alignments
- Any Good
- Classes
- No Barbarians (multi-class Barbarians are allowed, but penalized)
Likes
- Sacrifices
- Gold
- Player destroying undead
- Player peacefully resolving conflicts with other living things
Dislikes
- Player killing living things
- Player casting Enchantment, Thaumaturgy and Arcana magic without a Knowledge (Nature) DC 10 skill check
- Player casting Evocation, Weavecraft and Illusion without a Knowledge (Nature) DC 15 skill check
- Player casting Necromancy spells and spells with the Force description
- Player descending in the dungeon too quickly
Blessings
Aid
- Heal wounds
- Remove disease, poison, and fatigue
- Carry followers away from harm
- Ease hunger
- Deflect deadly blows
- Remove confusion
- Replenish mana
- Remove curses
- Cure blindness
- Replace lost spellbooks
- Resurrect
Permanent
- Mana +4 every level starting at 1st
- Arcane trickery +1 every 3rd level starting at 3rd
- Luck +1 every other level starting at 1st
- (1st) Knowledge nature bonus skill, diplomacy bonus skill, heal bonus skill, concentration bonus skill
- (2nd) Sanctuary spell, zen defense bonus feat
- (3rd) Sustain luck, deep slumber spell
- (4th) Use magic bonus skill, alchemy bonus skill, neutrality to plants & animals
- (5th) Ethereal jaunt spell, benevolence spell
- (6th) Weapon immunity +1
- (7th) Cure serious wounds spell
- (8th) Weapon immunity +1
Tolerates
Aiswin, Ekliazeh, Essiah, Hesani, Immotian, Kysul, Maeve, Mara, Semirath and Xavias.
Comments
Hesani can be a very challenging god due to his pacifistic nature, but he can be a good fit for Bards, Druids, and Priests. Because of his large mana bonus and mana replenishing, he can also be a good choice for a carefully-played mage. Hesani gives aid very casually in contrast with other gods and asking for aid costs a petitioner comparatively very little favor. A Hesani worshiper needs to really develop Diplomacy and Appraise (for the synergy bonus) so he or she will have greater success in Quelling enemies. It is also a good idea to have the Pick Locks and Handle Device skills for the extra XP you get using those skills since you will not be getting as much XP killing foes. Because of this, it is worth considering some levels in Rogue or Bard to gain some of these skills and also some hiding skills. You can also gain an XP bonus for being Lawful.
Immotian
- Title
- God of Purity and Community Cleanliness
- Domains
- Community, Fire, Knowledge, Law, Protection, Succor
- Favored Weapon
- The Heavy Mace
- Favored Weapon Quality
- Flaming Weapons
Worship Restrictions
- Alignments
- Any Lawful
Likes
- Sacrifices
- Arcane spellbooks, wands, staves and other instruments of sorcery or profane magic
- Player destroying undead, fiends and aberrations
- Player curing disease in a neutral creature (unless disease is player caused)
Dislikes
- Player becoming diseased
- Player casting arcane spells
- Player drinking alcohol
- Player destroying creatures with ties to elemental fire (other than dragons and fiends)
- Causing disease in another creature
Blessings
Aid
- Remove disease and poison (even for non-worshipers)
- Heal wounds
- Cure blindness
- Restore mana
- Remove fatigue
- Remove curses
- Resurrect
- Protect from deadly blows
- Smite enemies
Permanent
- Grants "fire" allies once in a while
- Fire spells casting level +1 every other level starting at 2nd
- Lay on hands +1 every level starting at 2nd
- Sacred aura +1 every level starting at 4th
- (1st) Resist fire +5
- (2nd) Resist fire +2
- (3rd) Resist fire +2, cure disease spell, neutralize poison spell
- (4th) Resist fire +2, celestial aid spell
- (5th) Resist fire +2, fire shield spell
- (6th) Fire immunity
- (7th) Magic Resistance 25%
- (8th) Magic Resistance +15%, disease immunity
- (9th) Magic Resistance +15%, poison immunity
Tolerates
Xavias, Erich, Ekliazeh and Hesani.
Comments
Immotian is a very strict god and so is not ideal for new players, but with moderate experience it is not too difficult to stay on his good side. Immotion seems like a good fit for Paladins, but so many of their abilities overlap, Paladins are better off worshiping someone else most of the time. His paladin-like abilities, however, are a very useful bonus to any other class.
Khasrach
- Title
- Goddess of the Blood
- Domains
- Destruction, Hatred, Mysticism, Strength, Pain, War
- Favored Weapon
- The Longspear
- Favored Weapon Quality
- Weapons of Terror
Worship Restrictions
- Alignments
- Any
- Races
- No dwarves or elves, and no human mages (unless they become mages after conversion)
Likes
- Sacrifices
- Any being of equal or greater personal power than the worshiper (except goblinoids and orcs)
- Player intimidating their enemies
Dislikes
- Sacrifice of goblinoids and orcs
- Player surrendering
- Player being afraid
- Player killing orcs with CR >= 2
Blessings
Aid
- Heal wounds
- Remove disease, poison, and fatigue
- Smite enemies
- Ease hunger
- Deflect deadly blows
- Replenish mana
- Remove curses
- Resurrect
- Send hordes of orcs to aid in combat
Permanent
- Strength +1 every other level starting at 2nd
- Grants orc allies once in a while
- (1st) Will save +4, appraise +4, intimidate bonus skill
- (2nd) War cry feat
- (3rd) Bestow curse spell
- (4th) Blinding immunity
- (5th) Primal scream spell
- (6th) Detect monsters spell
- (7th) Die hard feat, improved critical feat
- (8th) Shadow monsters spell
- (9th) Venom of Khasrach spell
Tolerates
Aiswin, Essiah, Semirath, Sabine, Zurvash and Asherath.
Comments
All orc characters have the option of worshiping Khasrach at the start of the game. She is a good choice for fighter-types of characters. You have to be careful about killing experienced orcs and becoming afraid and it can sometimes be difficult to know what things can be sacrificed for favor, but the bonuses are good. Incurring the wrath of Khasrach, however, can mean having a horde of orcs sent against you, or being sent several levels down in the dungeon.
Kysul
- Title
- The Watcher Beneath the Waves
- Domains
- Fate, Good, Mysticism, Planning, Slime, Water
- Favored Weapon
- The Trident
- Favored Weapon Quality
- Sleep Weapons
Worship Restrictions
- Alignments
- Any Non-Evil
Likes
- Sacrifices
- Any evil creature, but especially evil aberrations outsiders
- Player killing evil aberrations
Dislikes
- Player sacrificing non-evil aberrations
- Player damaging the mental attributes of non-evil sapient creatures
- Player committing evil acts
- Player killing non-evil aberrations, hostile or otherwise
Blessings
Aid
- Remove confusion
- Heal wounds
- Remove disease and poison
- Remove curses
- Teleport to safety
- Cure blindness
- Replenish mana
- Replace lost spellbooks
- Identify items
- Resurrection
Permanent
- Sustain intelligence +1, sustain wisdom +1, sustain charisma +1 every other level starting at 1st
- Perception +1 every level starting at 6th
- Command aberrations +3 every level starting at 7th
- (1st) Iron will feat
- (2nd) Water breathing, knowledge magic bonus skill, knowledge planes bonus skill, decipher script bonus skill, decipher script +4
- (3rd) Defense +4
- (4th) Distance distortion spell
- (5th) Perception +3
- (6th) Nightmare spell, command aberrations +7
- (7th) Premonition spell, phantasmal killer spell
- (8th) Pseudonatural transformation spell
- (9th) Banishment spell
Tolerates
Essiah, Hesani, Mara, Semirath and Xavias.
Comments
Kysul can be a good fit for Mages. It has some restrictions and guidelines that can be difficult to follow sometimes. It penalizes intervention very strongly.
Maeve
- Title
- Queen of the Faeries
- Domains
- Beauty, Chaos, Domination, Magic, Moon, Nobility
- Favored Weapon
- The Short Bow
- Favored Weapon Quality
- Chaotic Bows
Worship Restrictions
- Alignments
- Chaotic Evil or Chaotic Neutral, unless an elven non-priest
- Races
- No Drow, Kobolds, or Lizardfolk
Likes
- Sacrifices
- Art, gemstones, jewelry and cloaks, finely crafted adornments and anything else that is beautiful, especially if the sacrifice is still screaming as it is being given (sprites, bards, paladins, aasimar, slyphs, drow, etc.)
- Player killing drow
Dislikes
- Player making peace with or surrendering to drow
- Player enlisting the aid of a drow
- Player committing unchaotic acts
Blessings
Aid
- Replace lost spellbooks
- Replenish mana
- Carry to safety
- Remove fatigue
- Identify items of beauty (cloaks, rings and amulets), as well as bows
- Replenish mana
- Resurrect
- Magical Items
- Increase item level of held items
Permanent
- Arcane will +1 at favor levels every other level starting at 2nd
- Dexterity +1, charisma +1 at favor levels 1, 4, 6, and 8
- (1st) Dexterity +1, charisma +1, perform bonus skill, perform +2
- (3rd) Sign of discord spell
- (4th) Neutral to faeries
- (5th) Music of the spheres spell
- (6th) Trick magic +1
- (7th) Immortal grandeur spell
- (9th) Othello's irresistible dance spell
Curses
- Summon a group of creatures to fight you
- Take an item of beauty
- Polymorph
- Make controlled undead creatures hostile
- Othello's irresistible dance spell
Tolerates
Noone.
Comments
All elves automatically worship Maeve, even if they also worship another god. Maeve can be a good choice for Enchanters and Bards because of the bonus to Cha, Arcane Will and Perform. She is like the Xom (in Crawl) of Incursion. When she intervenes in a follower's life, the result may be either lavish blessings or terrible fury, regardless of how much of her favor a worshiper possesses. Negative interventions are more likely when she is angry, and positive ones when she is pleased. Elves should try to maintain as much positive favor as possible, therefore, to minimize the bad interventions they receive.
Mara
- Title
- Goddess of Death, Stillness and Romantic Love
- Domains
- Beauty, Death, Good, Healing, Night, Succor
- Favored Weapon
- The Scythe
- Favored Weapon Quality
- Keen Weapons
Worship Restrictions
- Alignments
- Any Non-Evil
Likes
- Sacrifices
- Any creature not killed by the player
- Player destroying inherently evil undead
- Player committing good acts
- Player slaying incorporeal undead in a graveyard area
- Player using Diplomacy Quell incorporeal undead
Dislikes
- Player killing a friendly creature
- Player creating inherently evil undead
- Player committing evil acts
- Player causing fear in others
Blessings
Aid
- Heal wounds
- Transport to safety
- Resurrect
- Remove confusion
- Remove curses
- Remove disease, poison, and fatigue
- Restore mana
- Resurrect
Permanent
- Necromacy casting level +1 at favor levels 2, 5, and 8
- Resist necromacy +2 every level starting at 2nd
- Save vs. death +1 every level starting at 2nd
- (1st) Save vs. fear +2, appraise bonus skill
- (3rd) Calm emotions spell
- (4th) Animate dead spell
- (5th) Neutral to undead
- (6th) Summon mourner spell
- (7th) Dark crossing spell
- (8th) Slay living spell
Tolerates
Comments
Mara is pretty easy to keep in favor with.
The Multitude
- Title
- Gods of Darkness, Blood, Cruelty, Power, Atrocity, Murder, etc.
- Domains
- Evil + 5 randomly selected from Animal, Chaos, Death, Domination, Hatred, Luck, Magic, Mysticism, Night, Pain, Passion, Retribution, Strength, Trickery, War
- Favored Weapon
- None
- Favored Weapon Quality
- None
Worship Restrictions
- Alignments
- Any Evil
Likes
- Sacrifices
- Good and originally neutral creatures, creatures weaker then the worshiper, and incorporeal undead
- Player committing evil acts
Dislikes
- Player committing good acts
- Player using magical Healing (i.e. Potions, spells, wands etc.), not including things like regeneration or vampiric abilities.
Blessings
Aid
- Heal wounds
- Remove disease and poison
- Smite enemies
- Replenish of mana
- Replace lost spellbooks
- Deflect lethal blows
- Identify items
- Resurrect
Permanent
- Grants demon allies periodically
- Inherent spell-like abilities (max possible spell level of favour level +1)
Tolerates
??
Comments
The Multitude is the easiest "god" to maintain favor with. As long as you are ruthless your favor will increase. The abilities they grant are generally not as good as other gods and are certainly not dependable. Sometimes you will get a collection of spells that are really useful to your character and other times you will not. But if you are creating a crazed psychopath and occasionally want to be able to pray for healing then The Multitude is a good choice.
Sabine
- Title
- God of Storms, Athletics, Prophecy and Transformations
- Domains
- Air, Chaos, Destruction, Luck, Time, Weather
- Favored Weapon
- The Javelin
- Favored Weapon Quality
- Returning Weapons
Worship Restrictions
- Alignments
- Any
Likes
- Sacrifices
- Creatures killed when flat-footed, killed by lightning, killed with a single attack, and killed when the worshiper is berserk, confused, or in a trance. The more of these factors can be met in a single kill, the more pleasing the corpse is to Sabine.
- Player developing and using their athletic abilities: running, jumping, climbing, swimming, and tumbling
- Player using the metamagic feats Maximize, Empower, and Heighten in times when they are in genuine danger
Dislikes
- Player acting overly cautiously
- Player committing unchaotic acts
- Player relying on aid from allies
Blessings
Aid
- Strike enemies with lightning
- Remove fatigue
- Replenish mana
- Remove confusion
- Resurrect
- Remove curses
- Remove disease and poison
Permanent
- (1st) Athletics bonus skill, climb bonus skill, jump bonus skill, swim bonus skill, athletics +4
- (2nd) Use magic +4
- (3rd) Lightning bolt of Sabine(1d6 per favor level)
- (4th) Nature sense
- (5th) Polymorph self spell
- (6th) Premonition spell
- (7th) Inherent potential +1
- (8th) Polymorph other spell
- (9th) Inherent potential +1
Tolerates
Essiah, Maeve, Khasrach and Semirath.
Comments
Sabine is a good choice for combat classes. He adds a magical element by giving them the ability to throw Lightning Bolts and a better chance to activate wands. Because of his preferences for sacrifices, it is a little easier for Barbarians, Rogues, Rangers, and Lizardfolk to gain favor with him.
Semirath
- Title
- God of Justice, Laughter and Freedom
- Domains
- Chaos, Good, Liberation, Luck, Retribution, Trickery
- Favored Weapon
- The Chakram
- Favored Weapon Quality
- Weapons of Distance
Worship Restrictions
- Alignments
- Any Good
Likes
- Sacrifices
- Any evil creature, especially those who embody tyranny (such as illithids or beholders and their creations) as well as common bandits, outlaws and brigands. He also magical items used to mentally enslave or control others.
- Player taking risks
- Player having high Bluff and Perform skills
Dislikes
- Player committing evil acts
- Player killing a good member of a normally evil species
- Player killing any non-evil sapient creature
- Player being overly-cautious
Blessings
Aid
- Heal wounds
- Remove disease, poison, and fatigue
- Teleport to safety
- Ease hunger
- Replace spellbooks
- Cure blindness
- Remove curses
- Grant incredible luck and grace in combat
- Resurrect
Permanent
- (1st) Bluff bonus skill, perform bonus skill, disguise bonus skill
- (2nd) Change self spell, stinking cloud spell
- (3rd) Dexterity +1, Intelligence +1
- (4th) Dexterity +1, Intelligence +1
- (5th) Dimension door spell
- (6th) Dodge feat
- (7th) Backstab feat
- (8th) Othello's irresistible dance spell
- (9th) Power word: stun spell
Tolerates
Aiswin, Asherath, Essiah, Hesani, Khasrach, Kysul,Maeve, Mara, Sabine, Semirath and Xavias.
Comments
Semirath is a good choice for a beginning player because he is very willing to give aid without much penalty to favor. He is also reasonably easy to keep happy. Because of the bonuses to Dex and Int, and the magical abilities granted, he is also a good choice for any stealth or trickery based character. But any good aligned character will be able to benefit from his willingness to grant aid as well as his more permanent blessings.
Xavias
- Title
- God of Science and the Mysteries
- Domains
- Craft, Fate, Knowledge, Magic, Mysticism, Planning
- Favored Weapon
- The Arbalest
- Favored Weapon Quality
- Quick-Loading Bows
Worship Restrictions
- Alignments
- Any
- Int + Wis >= 26
Likes
- Sacrifices
- Any evil creature, especially ones who embody destructive ignorance, such as trolls or ogres
- Player performing Alchemy or Craft work
- Player using magical devices
- Player deciphering runes
- Player identifying creatures
Dislikes
- Player destroying enchanted items or other works of great craft, such as art or masterwork weapons
- Player committing evil acts
Blessings
Aid
- Ease hunger
- Remove confusion
- Replace spellbooks
- Remove fatigue
- Identify magical items
- Remove disease and poison
- Uncurse items
- Replenish mana
- Resurrect
- Transport away from danger
Permanent
- Decipher Script +1 every level starting at 1st
- (1st) Craft bonus skill, use magic bonus skill, decipher script bonus skill
- (2nd) Nondetection
- (3rd) Sustain intelligence +2, sustain wisdom +2
- (4th) Nature sense
- (5th) Rope trick spell
- (6th) Insightful stroke spell
- (7th) Weaponcraft(as dwarves)
- (8th) True sight
- (9th) Dispel evil spell, Open the third eye spell
Tolerates
Immotian, Erich, Ekliazeh, Kysul, Mara and Hesani.
Comments
Xavias is a good choice for characters who focus on Int and Wis. He regularly exercises those attributes in his favored followers, so they increase rapidly. This is useful for all spell-casters and also characters who use Zen Defense or Zen Archery (like Monks and Rangers). The Use Magic and Decipher Script skills can also help a non-magical character be able to utilize scrolls and wands. He is pretty easy to keep in favor with as long as you are careful with area-effect attacks that may destroy magical items and if you do not break open chests.
Xel
- Title
- God of the Harvest
- Domains
- Community, Death, Evil, Pain, Plant, Trickery
- Favored Weapon
- The Sickle
- Favored Weapon Quality
- Vampiric Weapons
Worship Restrictions
- Alignments
- Any Non-Good
Likes
- Sacrifices
- One live sacrifice every day, preferably a sapient creature
Dislikes
Blessings
Aid
- Heal wounds
- Ease hunger
- Restore mana
- Remove fatigue
- Replace lost spellbooks
- Transport to safety
- Remove disease and poison
- Resurrect
Permanent
- (1st) Bluff bonus skill, diplomacy bonus skill
- (2nd) Hallow spell
- (3rd) Hold person spell
- (4th) Vampiric touch spell
- (5th) Improved critical feat
- (6th) Neutral to plants
- (7th) Verdant aid spell
- (8th) Burning blood spell
- (9th) Earthmaw spell
Tolerates
Anyone.
Comments
Xel is happy as long as blood is flowing. Xel is a good choice for players who do not want a god that watches over their shoulders. It can be tricky to lure potential sacrifices onto the altar until you learn the Hallow spell, but it is not so bad after that.
It should be noted that Xel will accept monsters you summon as sacrifices, which can lead to very easy favor gain.
Zurvash
- Title
- God of Animals and the Hunt
- Domains
- Animal, Night, Domination, Passion, Pain, Strength
- Favored Weapon
- None
- Favored Weapon Quality
- Vicious Weapons
Worship Restrictions
- Alignments
- Chaotic or Neutral Evil
Likes
- Sacrifices
- Wild, predatory beasts and also other sapient beings bested in fair combat
- Player cowing enemies
Dislikes
- Player sparing fallen enemies
- Player showing self-restraint in any situation that it is not in their immediate benefit to do so
- Player relying on allies (other than animals) or summoned creatures (though illusions are fine)
- Player surrendering rather than fighting to the death
Blessings
Aid
- Remove confusion
- Grant berzerk anger at random
- Remove disease, poison, and fatigue
- Deflect deadly blows
- Replenish mana
- Remove curses
- Heal wounds
- Resurrect
Permanent
- Constitution +1, Dexterity +1 every 3rd level starting at 3rd
- Command Animals +2 every level starting at 4th
- Scent +10' every level starting at 6th
- Regeneration +1 HP every level starting at 8th
- (1st) Toughness feat
- (2nd) Non-Detection for Scent
- (3rd) Command Animals (L2)
- (4th) Magic Fang spell
- (5th) Scent (30')
- (7th) Regeneration
- (8th) Divine Agility spell
- (9th) Heroism spell
Tolerates
Khasrach, Aiswin, Asherath and Xel.
Comments
Zurvash is a good choice for combat-focused characters. He is not good for spell casters because you never know when he will make you berserk and your character will not be able to cast spells. His Greater Magic Fang ability is a good fit for lizardfolk and kobolds.