Small Races

Small Races

Small races pose some unique challenges and opportunities. They cannot wield Large weapons and must use two hands to wield a Medium weapon, they have a 10% penalty to Hit Points and their carrying capacity is 3/4ths that of a Medium-size creature. However, they receive a +1 size bonus to DC and to all attack rolls, they get a +4 bonus to the Hide skill, and their smaller stature lets them navigate tunnels that a human could never fit into. In addition to the reduced carrying capacity, all small races also start with a penalty to Str.

Small characters, more than any other race, need to find a gnomish backpack early so they can dump their small starting pack. They must also focus on using their advantages by doing things like fighting in small corridors where medium and larger enemies lose Dex bonuses. Avoid reduce traps - they are doubly bad for already small races.

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