Weapon Qualities
| Name | Effect | Other |
| unholy | 2d6 vs. good | -2 levels if a good creature wields |
| holy | 2d6 vs. evil | -2 levels if an evil creature wields |
| chaotic | 2d6 vs. lawful | -2 levels if a lawful creature wields |
| lawful | 2d6 vs. chaotic | -2 levels if a chaotic creature wields |
| corrosive | 1d6 acid | - |
| flaming | 1d6 fire | - |
| shocking | 1d6 lightning | - |
| frost | 1d6 cold | - |
| thundering | 1d6 sonic | - |
| soul-drinking | -50 exp per point of damage | - |
| keen | double threat range | - |
| defending | (+) to AC | - |
| warning | 50% negate surprise attacks | - |
| smiting | 2x smite damage, all smites are critical hits | - |
| brilliant energy | bypasses armor | normal damage to chest and doors |
| distance | 2x range | - |
| speed | +50% attack speed(25% if offhand) | - |
| accuracy | +4 to hit | - |
| slaying | destroys creature type | fortitude negates |
| returning | returns throwing weapons if they hit | - |
| wounding | 1 damage per round for 2d12 rounds | can be stopped with healing skill |
| stunning | stuns for 1d4+1 rounds on a critical hit | fortitude negates |
| terror | target flees for 3d6 rounds on a critical hit | will negates |
| vampiric | heals 1/4 of damage inflicted | - |
| bane | +2 attack, +2 damage, 2d6 unsoakable damage vs. creature type | - |
| weakening | 1d6 strength damage | save for half |
| numbing | 1d6 dexterity damage | save for half |
| withering | 1d6 constitution damage | save for half |
| vicious | 1d6 to wielder, 3d6 unblockable to target | only if wielder has 2/3 of total hit points |
| binding | dimensional anchor on great blow | will negates |
| seeking | negates miss chances due to cover or effects(mundane and magical) | - |
| the night | causes sleep on sneak attacks | will negates |
| venom | poison will not wear off | - |
| sundering | 3x on sundering attacks, triple damage to chests and doors | effects items with higher magical plus |
| fey-trapping | fey-trapping for 1 round per damage | prevents hiding, spells(blur, displacement, invisibility, etc), and teleporting |
| glowing | illuminates 30 ft. per (+), +2 to hit vs. light averse creatures | - |
| thirsty | 1d6 unblockable to creatures with blood | - |
page_revision: 1, last_edited: 1231565892|%e %b %Y, %H:%M %Z (%O ago)





