The following table summarizes the traits of the various weapons found in Incursion. Type specifies the type of damage inflicted; [S]lashing, [P]iercing or [B]lunt; weapons that can inflict multiple types of damage are always treated as inflicting the most favorable type. SDmg is the base damage against creatures of Medium size or smaller; LDmg is the damage against Large or larger creatures. Acc is a modifier to the attack roll, while Parry is a modifier to the wielder's Def against attacks made with slashing weapons. Speed is a percentile multiple to attack speed, while Threat specifies what range must be rolled on an attack roll naturally before any modifiers to score a threat. Crit is the damage multiplier on critical hits. Traits specifies any special qualities possessed by the weapon. Exotic weapons are marked with an asterisk.
| Melee Weapon | Type | S | SDmg | LDmg | Ac | Pa | Spd | Ra | Threat | Crit | Spec |
|---|---|---|---|---|---|---|---|---|---|---|---|
| bastard sword | S | M | 1d10 | 1d12 | +2 | +3 | 100% | 19-20 | x2 | ||
| battleaxe | S | M | 1d10 | 1d12 | +1 | +2 | 70% | 19-20 | x3 | P | |
| broadsword | S | M | 2d4 | 2d5 | +0 | +2 | 110% | 19-20 | x2 | ||
| club | B | M | 1d6 | 1d4 | +2 | +1 | 90% | 20 | x2 | S | |
| dire flail* | B | L | 1d8 | 1d6 | +4 | +4 | 100% | 20 | x3 | RS2 | |
| dwarven wara* | S | M | 2d6 | 3d6 | +2 | +2 | 90% | 19-20 | x3 | P | |
| elven thinbl* | P | M | 1d12 | 1d10 | -1 | +6 | 160% | 18-20 | x2 | PD | |
| falchion | S | L | 2d4 | 2d6 | +1 | +3 | 120% | 18-20 | x2 | ||
| fighting stic | B | S | 1d6 | 1d4 | +1 | +7 | 130% | 20 | x2 | SD | |
| fullblade* | S | L | 3d6 | 3d8 | +0 | +2 | 75% | 19-20 | x2 | ||
| glaive | S/P | L | 1d8 | 1d8 | +1 | +1 | 75% | 20 | x3 | RC | |
| great lance* | L | 1d10 | 1d20 | +0 | +0 | 70% | 20 | x3 | RKCM | ||
| great maul | B | H | 2d12 | 2d12 | +2 | +3 | 70% | 19-20 | x4 | SK | |
| greataxe | S | L | 2d8 | 2d10 | +1 | +2 | 80% | 19-20 | x3 | P | |
| greatsword | S | L | 3d4 | 3d6 | +0 | +2 | 80% | 19-20 | x2 | ||
| guisarme | S | L | 2d4 | 1d6 | +0 | +1 | 90% | 20 | x3 | RT | |
| halberd | S/P | L | 1d10 | 1d12 | +1 | +4 | 70% | 20 | x3 | CT | |
| heavy flail | B | L | 1d12 | 1d8 | +4 | +5 | 70% | 18-20 | x3 | S | |
| heavy lance | P | L | 1d8 | 1d12 | +0 | +0 | 70% | 20 | x3 | KCM | |
| heavy mace | B | M | 1d10 | 1d8 | +2 | +3 | 80% | 20 | x2 | S | |
| huge mornings | P/B | H | 3d8 | 3d8 | +1 | +3 | 80% | 20 | x2 | S | |
| knife | S | T | 1d3 | 1d3 | +1 | +0 | 140% | 19-20 | x2 | ||
| kukri* | S | T | 1d3 | 1d2 | +2 | +3 | 160% | 18-20 | x2 | ||
| large club | B | L | 1d10 | 1d6 | +4 | +2 | 70% | 20 | x2 | S | |
| light flail | B | M | 1d9 | 1d7 | +4 | +5 | 90% | 19-20 | x2 | S | |
| light lance | P | M | 1d6 | 1d10 | +0 | +0 | 70% | 20 | x3 | KC | |
| light mace | B | S | 1d6 | 1d6 | +2 | +4 | 110% | 20 | x2 | S | |
| long sword | S | M | 1d8 | 1d8+1 | +2 | +3 | 115% | 19-20 | x2 | ||
| lucern hammer | P/B | L | 2d4 | 1d6 | -1 | +1 | 70% | 20 | x3 | RCP | |
| main gauche | S/P | T | 1d4 | 1d3 | +0 | +5 | 130% | 19-20 | x2 | D | |
| maul | B | L | 2d8 | 2d8 | +2 | +3 | 70% | 19-20 | x4 | SK | |
| mercurial br* | S/B | M | 3d4 | 3d6 | +2 | +3 | 80% | 19-20 | x3 | S | |
| morningstar | P/B | M | 1d8 | 1d8 | +3 | +3 | 80% | 20 | x2 | S | |
| nunchaku | B | S | 1d6 | 1d4 | +1 | +5 | 160% | 19-20 | x2 | D | |
| orc double a* | S | L | 1d10 | 1d12 | +1 | +3 | 80% | 19-20 | x3 | P2 | |
| pickaxe* | P | M | 1d8 | 1d8 | -1 | +3 | 70% | 20 | x4 | P | |
| punching dag* | P | T | 1d6 | 1d4 | -1 | +2 | 140% | 18-20 | x3 | ||
| quarterstaff | B | L | 1d8 | 1d6 | +4 | +8 | 100% | 20 | x2 | T | |
| ranseur | P | L | 2d4 | 2d4 | +1 | +1 | 80% | 20 | x3 | RCD | |
| rapier | P | M | 1d12 | 1d10 | -1 | +6 | 150% | 18-20 | x2 | D | |
| sap* | B | T | 1d4 | 1d2 | -2 | +2 | 60% | 20 | x2 | ||
| scimitar | S/P | M | 1d8 | 1d8 | +2 | +5 | 115% | 18-20 | x2 | ||
| scourge* | S | M | 1d6 | 1d6 | +3 | +5 | 85% | 20 | x2 | ETD | |
| scythe* | S | L | 2d6 | 1d8 | -2 | +4 | 80% | 18-20 | x4 | KT | |
| short sword | S/P | S | 1d6 | 1d6+1 | +1 | +4 | 140% | 19-20 | x2 | ||
| siangham | P | S | 1d6 | 1d4 | +2 | +3 | 120% | 20 | x2 | D | |
| sickle | S | S | 1d6 | 1d3 | +1 | +3 | 110% | 20 | x2 | ||
| small long sw | S | S | 1d6 | 1d6+1 | +2 | +3 | 115% | 19-20 | x2 | ||
| spiked chain* | S | M | 2d4 | 2d6 | +3 | +7 | 100% | 20 | x2 | RET | |
| stiletto | P | T | 1d6 | 1d3 | +0 | +3 | 170% | 20 | x3 | P | |
| tiger claws | S | T | 1d6 | 1d3 | +1 | +1 | 120% | 19-20 | x2 | ||
| two-bladed h* | S/P | L | 1d10 | 1d10 | +2 | +4 | 70% | 20 | x3 | CT2 | |
| two-bladed s* | S/P | L | 1d8 | 1d8 | +1 | +4 | 120% | 19-20 | x2 | 2 | |
| voulge | S | L | 2d6 | 2d6 | -1 | +1 | 70% | 20 | x3 | P | |
| warhammer | B | M | 1d8 | 1d8 | +0 | +3 | 80% | 20 | x3 | SP | |
| whip* | S | S | 1d4 | 1 | +1 | +5 | 130% | 20 | x2 | RSTD | |
| Ranged Weapon | Type | S | SDmg | LDmg | Ac | Pa | Spd | Ra | Threat | Crit | Spec |
| bolas* | S/B | S | 1d6 | 1d4 | +1 | +0 | 70% | 3 | 19-20 | x2 | EK |
| boomerang* | B | S | 1d6 | 1d4 | +2 | +0 | 100% | 6 | 19-20 | x2 | X |
| chakram | S | S | 1d8 | 1d6 | +0 | +1 | 115% | 3 | 19-20 | x3 | X |
| dagger | S/P | T | 1d4 | 1d3 | +0 | +4 | 135% | 3 | 19-20 | x2 | |
| halfspear | P | M | 1d6 | 1d6 | +0 | +3 | 100% | 2 | 20 | x3 | C |
| handaxe | S | S | 1d6 | 1d6 | -1 | +1 | 120% | 1 | 20 | x2 | P |
| hunga-munga | S/P | M | 1d10 | 1d8 | +2 | +2 | 95% | 2 | 19-20 | x2 | |
| javelin | P | L | 1d6 | 1d6 | -1 | +0 | 90% | 3 | 19-20 | x2 | |
| longspear | P | L | 1d8 | 1d8 | +0 | +1 | 100% | 1 | 20 | x3 | RC |
| rock | B | T | 1d6 | 1d2 | -1 | +1 | 90% | 1 | 19-20 | x2 | |
| shortspear | P | L | 1d8 | 1d8 | +0 | +4 | 100% | 2 | 20 | x3 | C |
| shotput* | B | S | 1d10 | 1d8 | +0 | +0 | 70% | 2 | 19-20 | x3 | SK |
| shuriken | P | T | 1d2 | 1 | -1 | +0 | 175% | 4 | 18-20 | x3 | |
| trident | P | L | 1d8 | 1d8 | +0 | +4 | 110% | 1 | 20 | x2 | C |
| Bow/Crossbow | Type | S | SDmg | LDmg | Ac | Pa | Spd | Ra | Threat | Crit | Spec |
| arbalest | P | M | 1d10 | 1d4 | +4 | +0 | 135% | 12 | 18-20 | x5 | P |
| blowpipe | P | S | 3 | 3 | +2 | +0 | 200% | 5 | 19-20 | x2 | |
| cranquin* | P | M | 1d12 | 1d8 | +5 | +0 | 135% | 14 | 18-20 | x5 | SP |
| hand crossbo* | P | T | 1d6 | 1d3 | +5 | +0 | 135% | 8 | 18-20 | x3 | P |
| long bow | P | L | 1d8 | 1d4 | +0 | +0 | 150% | 10 | 18-20 | x3 | |
| short bow | P | M | 1d6 | 1d3 | +0 | +0 | 165% | 7 | 18-20 | x3 | |
| sling | S | 1d6 | 1d2 | +0 | +0 | 100% | 5 | 20 | x3 | S | |
| Projectile | Type | S | SDmg | LDmg | Ac | Pa | Spd | Ra | Threat | Crit | Spec |
| crossbow bolt | P | T | 0 | 0 | +0 | +0 | 100% | 20 | x2 | ||
| dart | P | T | 1d3 | 1d4 | +0 | +0 | 150% | 2 | 19-20 | x2 | |
| flight arrow | P | S | 0 | 0 | +0 | +0 | 100% | 20 | x2 | ||
| sheaf arrow | P | S | 1 | 1 | -1 | +0 | 100% | -2 | 20 | x2 | |
| sling stone | * | 0 | 0 | +0 | +0 | 100% | — | 20 | x2 |
R: This is a reach weapon.
S: On a critical hit or great blow, or on 1 in 3 normal attacks, this weapon will stun a foe who fails a Fortitude save for 1d4+1 rounds.
E: On a critical hit, or on 1 in 3 normal attacks, this weapon will entangle a foe of its size catagory or smaller who fails a Reflex save.
K: On a critical hit or great blow, or on 1 in 3 normal attacks, this weapon will knock prone a character of its size catagory or smaller who fails a Fortitude save when struck.
C: This weapon deals double damage when used in a charge attack.
M: This weapon can only be used while mounted unless you are one size larger than it is.
P: This weapon grants a x2 bonus to penetrating armor.
T: This weapon grants a +4 bonus to trip attemps.
D: This weapon grants a +4 bonus to disarm attemps.
2: This is a double weapon, and may be used as if wielding two different weapons at the same time.
X: This weapon returns to the user when thrown.
| Weapon Groups | Weapons |
|---|---|
| Simple Weapons | club, quarterstaff, light mace, dagger, knife, sickle, sap, tiger claws, rock, arbalest, crossbow bolt, dart, sling |
| Exotic Weapons | dire flail, orc double axe, dwarven waraxe, great lance, two-bladed halberd, two-bladed sword, fullblade, elven thinblade, mercurial broadsword, punching dagger, kukri, spiked chain, scourge, whip, scythe, bolas, shotput, boomerang, sap, cranquin, hand crossbow, pickaxe |
| Short Blades | short sword, falchion, rapier, elven thinblade |
| Long Blades | scimitar, broadsword, long sword, small long sword, two-bladed sword, bastard sword, greatsword, fullblade, mercurial broadsword, scythe |
| Axes | handaxe, greataxe, orc double axe, battleaxe, dwarven waraxe, halberd, pickaxe |
| Archery | long bow, short bow, sheaf arrow |
| Staves | quarterstaff |
| Impact | club, large club, maul, great maul, light mace, heavy mace, morningstar, huge morningstar, warhammer |
| Thrown | handaxe, dagger, stiletto, knife, bolas, shotput, chakram, boomerang, hunga-munga, shuriken, rock, javelin, dart, sling, sling stone |
| Polearms | longspear, halberd, ranseur, lucern hammer, two-bladed halberd, glaive, guisarme, voulge |
| Spears | halfspear, shortspear, trident, longspear, javelin |
| Lances | light lance, heavy lance, great lance |
| Daggers | dagger, stiletto, main gauche, knife, punching dagger, kukri |
| Martial Weapons | quarterstaff, fighting stick, nunchaku, chakram, hunga-munga, siangham, shuriken, tiger claws |
| Flexible | light flail, spiked chain, scourge, whip |
| Firearms | |
| Flails | dire flail, heavy flail |
Weapon Saving Throws
Some weapons have special effects that occur on a failed saving throw, such as stunning. The formula for calculating a weapon's saving throw DC is 10 + half the wielder's melee BAB, plus either the wielder's Strength modifier (knockdown, stunning) or Dexterity modifier (entangling, reach closing DC). The entangle DC also adds the weapon's Acc modifier, closing DC adds the weapon's Parry modifier and stun or knockdown add a custom modifier based on the weapon's size or weight. Characters not proficient with the weapon have a -4 penalty to this save DC, while weapon focus, specialization, mastery, high mastery and grand mastery each increase the DC by +2, culmulatively.





